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5.1

Documentation

Pick a path and get going in minutes, or look up any button, menu and panel in the reference. Every page says what a tool does, how to use it and why it is there.

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5.1
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  • Main
  • Topbar — Menus, the workspace tabs and the main toolbar.
  • 3D Viewport — Your scene, with the Asset Shelf of ready-made objects and materials along the bottom.
  • Timeline — Play your animation and set keyframes.
  • Outliner — Every object in the scene; pick, hide and rename them.
  • Properties Editor — Settings for the render, scene, world and the selected object.
  • Assets
  • Topbar — Menus, the workspace tabs and the main toolbar.
  • 3D Viewport — Drag assets in and try them in the scene.
  • Shader Editor — Look inside a material asset.
  • Asset Browser — Browse, tag and organize your asset libraries.
  • Outliner — Mark objects, materials and more as assets.
  • Outliner — Blender File view: everything this file holds.
  • UV Editing
  • Topbar — Menus, the workspace tabs and the main toolbar.
  • 3D Viewport — Select faces and mark seams on the model in Edit Mode.
  • UV Editor — The unwrapped faces laid flat over the texture; move, scale and pack them.
  • Outliner — Pick the object to unwrap.
  • Properties Editor — UV maps live in the Object Data tab.
  • Shading
  • Topbar — Menus, the workspace tabs and the main toolbar.
  • File Browser — Find textures on disk and drag them into the Shader Editor.
  • Image Editor — Check the textures your material uses.
  • 3D Viewport — Live material preview with studio lighting.
  • Shader Editor — Build the material by connecting nodes: the heart of this workspace.
  • Outliner — Pick the object you are shading.
  • Properties Editor — Material and world settings without nodes.
  • Animation
  • Topbar — Menus, the workspace tabs and the main toolbar.
  • 3D Viewport — A camera view to check your shot while you animate.
  • 3D Viewport — Pose and key your characters and objects.
  • Dope Sheet — All the keyframes of the selected objects; move and retime them.
  • Timeline — Playback, frame range and auto keying.
  • Outliner — Pick what to animate.
  • Properties Editor — Object, bone and constraint settings.
  • Nodes
  • Topbar — Menus, the workspace tabs and the main toolbar.
  • Spreadsheet — See the geometry's points, faces and attributes as numbers.
  • 3D Viewport — The result of your node tree, live.
  • Geometry Node Editor — Build the Geometry Nodes tree of the selected object.
  • Outliner — Pick the object that carries the node modifier.
  • Properties Editor — Modifier stack and node group inputs.
  • Timeline — Scrub frames to test animated node setups.
  • Scripting
  • Topbar — Menus, the workspace tabs and the main toolbar.
  • 3D Viewport — See what your script does to the scene.
  • Python Console — Try Python one line at a time.
  • Info Editor — Every action you take, as the Python line that does it; copy and reuse.
  • Text Editor — Write, open and run scripts.
  • Outliner — Browse the scene and its data.
  • Properties Editor — Settings you can read and change from Python.
  • All workspaces