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Bforartists
5.1
Editors

Properties Editor

Every setting of the scene, object and its data, tab by tab.

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Properties Editor

Properties Editor

The Properties Editor is the core to manage the data in Bforartists. It is used to edit data and properties for the Active Scene and the Active Object. It contains Scene and Object related settings and properties. It contains all the tool settings for the current active tool. And it contains global settings and properties, like Render settings. Materials, Particle settings. etc.

The Properties editor is divided into several tabs. And the tabs are divided into several panels. The tabs buttons can be found asides.

Various content just appears when you are in the right context. Means when you have a specific object type selected, are in a specific mode, etc.

Hotkey functionality

You can scroll through the tabs by holding down ctrl and using the scroll wheel.

Slider snapping

Hold Ctrl while dragging a slider to snap it. See Snapping in the Interface chapter.

Header and Tabs

Header and Tabs

The header contains a button to switch to Outliner and back. And it contains a search and a context pin.

EntryWhat it does
Cycle space type setSwitch between outliner and properties editor. Sometimes you want more space for the outliner. And before you start to pull around the editor windows you can simply switch to the outliner from the properties editor. And back.
SearchAllows you to search for specific terms. All not matching content is greyed out. When the matching term is in one of the closed panels, then this panel will open up.

Options

Options

Sync with Outliner

Adjust if properties editor is in sync with the outliner. It can make sense to turn off sync for performance reasons.

EntryWhat it does
AlwaysAlways sync outliner with properties editor.
NeverNever sync outliner with properties editor.
AutoSync outliner with properties editor when they share an edge with each other.

Visible Tabs

Visible Tabs

Which tabs are displayed.

Note that you usually need all of them, except the Tool tab. Which we have hidden away in Bforartists. It is a double to the tool settings in the sidebar of the 3d view. You can however turn it on again.

Context pin

The header can also contain a pin icon in some areas. This pin icon allows you to collapse the tabs to just the tabs that are available for the currently selected kind of object type.

Editortype Menu

Editortype Menu

You can display a Editortype Menu in the header. This menu allows you to switch to another editor type. Note that this menu is hidden by default. You can reveal it in the right click menu of the header area.

Navigation Tabs

The navigation tabs to navigate in the Properties Editor are vertically aligned besides the editor.

It is divided into two sections. Globals Section. Green. and Object Data section. Blue.

The navigation tabs are divided into two groups. Globals section and Object Data Section. We will cover the content of the different tabs in the corresponding section of the manual.

Globals section (green)

The Globals section contains everything that is not related to the currently selected object. But global. Render settings, View-, Scene- and World settings.

Object Data Section (blue)

Object Data Section (blue)
Object Data Section (blue)

The Object Data section contains everything that is related to the currently selected object. From mesh data across material up to texture and particle system.

The content differs, dependent of the currently active object. For an Armature you will have other tabs than for a Mesh object, and other tabs for a Lattice object for example.

There are some general tabs though for all object types. Like Object, Constraints, Texture, or Physics tab.

Properties Editor - Context menu

When you click into an empty area of the Properties editor then you call the context menu.

Area

Area

This menu contains general view functionality. And exists in most other editor types too.

EntryWhat it does
Horizontal SplitSplits the current view horizontally into two independent editor windows.
Vertical SplitSplits the current view vertically into two independent editor windows.

Duplicate Area into New Window

Duplicate Area into New Window
Duplicate Area into New Window

Duplicate Area into New Window opens this editor in a floating window. See Floating editor windows in the Interface chapter.

EntryWhat it does
Toggle Maximize AreaDisplays the editor maximized with menus. To return from the maximized view press hotkey Ctrl + Space. Or reuse the menu item in the area menu.
Toggle Full screen AreaDisplays the editor maximized without menus. To return from the full screen view press hotkey Ctrl + Alt + Space.

Properties Editor - Right click menu

Properties Editor - Right click menu
Properties Editor - Right click menu

When you right click at the tabs area then you will reveal another little menu. The navigation bar menu.

Hide

Hide

Hides away the tabs. You can reveal the tabs by clicking at the tiny triangle button.

Flip to Right / Left

Flip to Right / Left
Flip to Right / Left

Flips the navigation tabs to the right or the left side of the properties editor.

The tabs can be displayed at the left or at the right side. Either click right in the empty space of the tab area. This will bring up the Context menu where you can flip the whole tabs menu bar to the right or to the left. Or move with the mouse over the area and press F5.

Visible Tabs

Which tabs are displayed.

Note that you usually need all of them, except the Tool tab. Which we have hidden away in Bforartists. It is a double to the tool settings in the sidebar of the 3d view. You can however turn it on again.

Properties Editor - Tool Tab

Properties Editor - Tool Tab
Properties Editor - Tool Tab

We have usually a chapter for each tab. Except the tool tab. It is a double to the content in the sidebar of the 3d view. And so it makes no sense to display it. We have hidden it away in Bforartists by default.

And since it is a gigantic double content, and since we even have hidden it in our defaults, it also doesn't make sense to repeat the documentation for it here. Please have a look at the 3d viewport sidebar chapters instead.

In this chapter

  • Render — Rendering is the process of calculating a 2D image (or video) from your 3D scene.
  • Output — The Output properties contains all the settings to render the final image or movie.
  • View Layer — View Layers reference to Scene collections.
  • Scene — Scenes are a way to organize your work.
  • World — The world tab provides you with world settings.
  • Collection — The collection tab provides you with collection related settings.
  • Object — The Object tab contains all general object related settings like Transform, Relation or Collection related things.
  • Modifiers — Modifers are automatic operations that affects the geometry of objects in a non destructive way.
  • Visual Effects — Visual Effects are for the Grease Pencil object only.
  • Particles — A particle system is used to animate lots of small objects at once.
  • Physics — Gravity or collisions are real time physical effects.
  • Object Data — In the object data tab you will find all the object specific data settings.
  • Object Constraints — Object Constraints allows two objects to interact with each other.
  • Bone — The bone tab contains bone related settings.
  • Bone Constraints — Constraints allows two objects to interact with each other.
  • Material — Materials controls the appearance of meshes, curves, volumes and other objects.
  • Texture — In this panel you can create or load textures for the brushes in the image painting modes.
  • Strip — The strip tab contains all the strip type related settings.
  • Strip Modifiers — The Strip Modifiers tab allows non-destructive adjustments to video, image, and effect strips in the Video Sequence Editor (VSE).