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5.1
Editors

Object Data

In the object data tab you will find all the object specific data settings.

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Properties Editor - Object Data Tab

Properties Editor - Object Data Tab
Properties Editor - Object Data Tab
Properties Editor - Object Data Tab
Properties Editor - Object Data Tab
Properties Editor - Object Data Tab
Properties Editor - Object Data Tab

In the object data tab you will find all the object specific data settings. For a mesh object vertex groups and shape keys for example. An armature object will show armature related settings.

The icon can differ. For a mesh object you will have a vertice icon. For an armature object you will have a armature icon.

And the content of the panels can differ, dependent of the mode you are in. Some tools just shows in edit mode. Assign / Remove tools for vertex groups for example.

Data Browser

Data Browser

Lists the available mesh data of objects of same type. And allows to choose another mesh data of the same type.

Name

Name

The name of the Mesh data of the currently active object. You can also use the mesh data from other objects of the same type.

By default the name of the mesh data is the same than the object name. But it can be renamed.

Fake User

Add a fake user to this object so that it is not deleted when it has no user in the scene.

Animation panel

Animation panel

Assign a animation to the object.

Custom Properties panel

Custom Properties panel

This panel exists for all object types in the Object Data Properties. Allows you to add custom properties that can be used in various ways then. For scripting, or to drive animation etc.

In this panel you might also find custom properties from addons or scripts.

EntryWhat it does
AddAdds a new property.
Property ValueThe value of the property.

Edit

Edit

Opens a panel where you can adjust the settings for the custom property. The settings should be self explaining.

Remove

Removes the property.

In this chapter

  • Mesh Object — A Vertex group is a group of vertices, a selection of the mesh.
  • Curve Object — A 3D curve has control points that are not located on the curve’s local XY plane.
  • Curves Object — The Curves Object Data Properties tab provides access to the attributes, surface bindings, animation settings, and custom properties of…
  • Metaball Object — The 3D Viewport resolution of the generated mesh.
  • Surface Object — The 3D Viewport resolution of the generated mesh.
  • Point Cloud Object — A list of the attributes at this object.
  • Text Object — The resolution of the text curve geometry in the viewport.
  • Grease Pencil Object — Grease Pencil objects each have a list of 2D layers for grouping and arranging strokes in a List view.
  • Armature Object — This panel allows you to turn the display for bone and armature layers on and off.
  • Lattice Object — Lattice objects can be used to deform child geometry by the cage of the lattice object.
  • Empty&Image Object — Empties are objects without additional geometry.
  • Speaker Object — A list of available sounds in the scene.
  • Camera Object — How to display the content in the camera view.
  • Light Object — Provides a preview window for the light.
  • Light Probe Object — Light Probe objects are just useful for EEVEE and Cycles.
  • Force Field Object — The curve guide is a curve style object.
  • Volume Object — OpenVDB can contain multiple grids which represent different “layers” of volume.