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Bforartists
5.1
Editors

Header

The header contains various menus and tools.

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The pages of this part are listed in the sidebar under Header.

Header Tools and Options

Introduction

The header contains various menus and tools. This chapter here is about the tools, modes and options elements in the header.

The text menus are covered in a own chapter each. They vary too much, dependent of mode and object type.

Introduction

Header Tabs

Header Tabs

The tabs at the very left allows you to switch between the four most important editor types by one click. Dope sheet Editor, Graph Editor, Driver Editor, NLA Editor.

Use Normalization, Create Ghost Curves

EntryWhat it does
Use NormalizationNormalizes the curves so that the maximum does not exceed 1 and the minimum does not go lower than -1
Create Ghost CurvesCreates a snapshot of the current curves, and displays it as a background image in the viewport. This background image is not permanent, and will be deleted when you close Bforartists. When a ghost background image is created then the button turns into a delete button with which you can remove the ghost image.

Snapping Panel

Snapping Panel

Snapping in animation editors helps align the playhead and keyframes to meaningful time-based elements, improving precision and workflow efficiency across the Timeline, Dope Sheet, Graph Editor, NLA, and Video Sequencer.

Note: This sub-subpanel is not available for Grease Pencil Dopesheet Mode

EntryWhat it does
Toggle Snapping On/OffToggles the snapping on or off with a visual indicator.
FrameSnaps to whole frame numbers. Ideal for frame-accurate editing instead of sub-frame timeline cursor placement.
SecondSnaps to time intervals measured in seconds. Useful for audio syncing or time-based pacing.
Nearest MarketSnaps to the closest timeline marker. Great for aligning actions to scene events or beats.
Absolute Time SnapWhen enabled, snapping uses absolute time rather than relative pixel proximity. Ensures consistent snapping behavior regardless of zoom level or cursor position.

Show Hide elements

Show Hide elements
EntryWhat it does
Only Show SelectedDisplay only the data for the selected object in the list of elements. If off it displays all available animation data of the whole scene.
Show HiddenInclude channels from objects / bones that are not visible. This feature just works with Only Selected off.
Only Show ErrorsOnly display F-Curves and Drivers that have errors or are disabled.

Filters

Filters

The show hide elements allows you to filter out the general elements. The Filters panel allows you to filter out further elements.

EntryWhat it does
Filter by CollectionJust display the content from the chosen collection in the list of elements.
Filter by TypeIn this section you can choose what type of animation data should be displayed. The names should be self explaining.
OptionsSort Data Blocks: Alphabetically sort the data in the list of elements.

Proportional Editing

Enable proportional editing

Enable proportional editing

Proportional editing allows you for example to scale two keyframes and influence the not selected neighbor keyframes in a proportional way. Or the proportional editing of fcurve points.

Proportional Editing Falloff

The drop down menu to choose the proportional editing falloff method. It is just available when the proportional tool is active.

EntryWhat it does
Falloff TypeThe falloff method
Proportional SizeDisplay size of the proportional editing circle.

Pivot Point

Pivot Point

The pivot point defines the center of manipulations.

EntryWhat it does
Bounding Box CenterTransformation happens around the bounding box center.
2D CursorTransformation happens around the timeline cursor.
Individual CentersTransformation happens around the individual centers of the selected elements.

Easing Mode

Easing Mode

Easing Mode

The easing methods in the interpolation mode menu are for the easing shape. This menu allows you to choose an easing method.

Adjust Last Operation - Set Keyframe Easing Type

Last Operator Set Keyframe Easing Type
Last Operator Set Keyframe Easing Type
Type

Set the easing type.

Keyframe Handle Type

Keyframe Handle Type

Set the handle type for the currently selected keyframes.

This is a feature for the Graph editor, where each curve point has its own handler with which you can influence the curve behavior. But the handler type also influences how the animation curve acts at the chosen keyframes. So it has its use in the dope sheet editor too.

Keyframe Handle Type

Adjust Last Operation - Set Keyframe Handle Type

Last Operator Set Keyframe Handle Type
Last Operator Set Keyframe Handle Type

Type

Set the handle type for the currently selected curve point.

Keyframe Interpolation

Keyframe Interpolation

The keyframe interpolation mode defines how the curve acts from keyframe to keyframe. You can have a linear curve between two keyframes instead of a bent one for example.

The easing methods here in the interpolation mode menu are for the easing shape. There is also an easing menu where you can choose a easing method.

Adjust Last Operation - Set Keyframe Interpolation

Last Operator Set Keyframe Interpolation
Last Operator Set Keyframe Interpolation

Type

Set the interpolation mode.

Options

Options

Real-time Updates

When transforming keyframes then this transformation is also immediately visible in other editors.

Show Seconds

Show Seconds

Show the timing in the timeline area in seconds instead of frames.

Sync visible range

Synchronize the visible timeline range with other visible time based editors. When you zoom in or out in the one editor, then it zooms in or out in the other editor too. Each editor to sync needs to have Sync Visible Range ticked.

Show Sliders

Show Sliders
Show Sliders

Shows the value sliders for f-curve channels in the channel list.

EntryWhat it does
AutoMerge KeyframesAutomatically merge nearby keyframes.
Auto Lock Key AxisAutomatically locks the movement fo keyframes to the dominant axis.
Show ExtrapolationShows the curves after the last keyframe.
Show HandlesShow the handles at the keyframes.
Only Selected Keyframes HandlesJust show the handles of the keyframes from the selected curves.
Show MarkersDisplay the markers row at the bottom of the view.
Lock MarkersMake the markers uneditable.

Quick Menu

Quick Menu

Quick Menu

The quick menu, or in long Quick Favorites menu, is a menu that can be customized to your needs. Here you can add operators for quick access.

It is located in the header. But it can be called by hotkey Q directly under the mouse. This hotkey works in other editors too.

When the menu is empty, then you will see the message "No Menu Items found". This means that you first have to add some tools to the menu. It is a user configurable menu.

Note that added operators in this menu does not have icons. Just text.

Note that Graph Editor and Drivers Editor shares the same quick menu.

Adding an operator to the Quick menu

Adding an operator to the Quick menu
Adding an operator to the Quick menu

Open the panel or the menu where your operator is that you want to add.

Let's add the open command from the File menu. Open the File menu, right click at open, and choose Add to Quick Favorites.

Do the same with Save As. We should now have two new menu items in the Quick menu, which you can use now.

Adding an operator to the Quick menu
Adding an operator to the Quick menu

As a rule of thumb, when the right click menu has an Add to Quick Favorites, then you can add it to the quick menu.

Note that you can also add operators from the tool shelf at the left. And also operators from other editor types. Some other editors have their own quick menu though. The Image Editor for example. These operators gets added in the quick menu of the image editor then. And does not show in the quick menu in the header of the 3D view.

Adding a menu to the Quick menu

Adding a menu to the Quick menu
Adding a menu to the Quick menu

It is also possible to add a menu to the Quick menu. For example the whole Add menu. The way is the same. Right click at it, and choose Add to Quick Favorites.

Adding a menu to the Quick menu
Adding a menu to the Quick menu

Order

You might notice that the add menu adds at the top of the menu, and not at the bottom as you would expect. First comes menus, then comes operators. And they get added in the order in which you add them.

Besides that, operators and menus gets added in the order that you add them. They cannot be sorted afterwards. So be careful how you add them. You can of course always remove operators and menus, and re-add them at the end of the list.

Removing an operator from the Quick menu

The Quick Favorites menu (Q) holds the tools and menus you add to it yourself. See Quick Favorites in the Interface chapter.

Context and mode dependent content

The quick favorites. menu exists in nearly all editors. But it is just in the 3D view available in the header. So that you know this functionality exists. In the other editors you call it with hotkey Q.

The content of the quick favorites. menu changes, dependent over which editor you are, and in what mode you are. When you add for example an operator from the image editor, then this operator just shows in the quick menu when you call the menu from the image editor. Same goes for the modes. Edit mode tools will just show in edit mode. And so on.

View Menu

Graph Editor - View Menu

Graph Editor - View Menu
Graph Editor - View Menu

The View menu contains all View related tools.

The content is for all modes the same.

Channels

Channels

Shows or hides the Channels list at the left in the viewport.

Sidebar

Shows or hides the sidebar at the right in the viewport.

Adjust Last Operation - Graph Editor - View Menu

Adjust last Operation

Show the Adjust Last Operation panel down left when you perform a tool.

Playback Controls

Playback Controls

Reveals the footer.

Set Preview Range

Set Preview Range
Set Preview Range

Rectangle select an area of the timeline that gets previewed. The playback now just happens in this marked area.

EntryWhat it does
Clear Preview RangeClears an existing preview range.
Set Preview Range to selectedSets the preview range to fit the first and last selected keyframe.
Frame Scene RangeWith Use Preview Range off , reset the horizontal view to the current scene frame range.
Frame Preview RangeWith Use Preview Range on , reset the horizontal view to the current preview frame range.
Zoom InZooms into the viewport.
Zoom OutZooms out of the viewport.
Zoom to BorderDraws a rectangle and zooms then to fit the size of this rectangle. Zooming in is done with drawing the rectangle with left mouse button. Zooming out is done with drawing the rectangle with middle mouse button.
Frame AllZooms in or out in the viewport until all objects in the scene are displayed fitting in the viewport.
Frame SelectedCenters the view at the currently selected keyframe(s).
Go to current FrameCenters the view at the frame slider.

Area submenu

Area submenu

This menu contains general view functionality. And exists in most other editor types too.

EntryWhat it does
Horizontal SplitSplits the current view horizontally into two independent editor windows.
Vertical SplitSplits the current view vertically into two independent editor windows.

Duplicate Area into New Window

Duplicate Area into New Window
Duplicate Area into New Window

Duplicate Area into New Window opens this editor in a floating window. See Floating editor windows in the Interface chapter.

EntryWhat it does
Toggle Maximize AreaDisplays the editor maximized with menus. To return from the maximized view press hotkey Ctrl + Space. Or reuse the menu item in the area menu.
Toggle Full screen AreaDisplays the editor maximized without menus. To return from the full screen view press hotkey Ctrl + Alt + Space.
Close AreaCloses the area window.

Pie menus

Pie menus

Lists the available pie menus, and gives you the ability to read the hotkeys and assign own hotkeys.

Toggle Dope Sheet

Switch to the Dope Sheet Editor.

Toggle Dope Sheet

Note that this is a Blender relict. In Bforartists we already have a convenient top level UI menu entry to switch between the editors. We haven't removed this Blender entry for two reasons. It can be hotkeyed. And the entry shows that this Blender functionality exists.

Select Menu

Graph Editor - Select Menu

Graph Editor - Select Menu
Graph Editor - Select Menu

The Select menu contains various tools to select elements.
The content is the same in all modes. With one exception. Grease Pencil mode is missing the More / Less menu items.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InvertInverts the current selection.
Box SelectBox select enters the Border Select mode. Select elements by dragging a rectangle around it. Just what's inside of the rectangle gets selected then. It adds to selection by default. To subtract from selection hold down Shift key. The selection gets applied when you release the mouse. You leave the mode automatically when you release the mouse.
Box Select (Axis Range)Box select enters the Border Select mode. Select elements by dragging a rectangle around it. And what's inside the horizontal range of the rectangle gets selected then. Even when the keyframes are outside of the rectangle. It adds to selection by default. To subtract from selection hold down Shift key. The selection gets applied when you release the mouse. You leave the mode automatically when you release the mouse.

Box Select (Include Handles)

Box select enters the Border Select mode. Select elements by dragging a rectangle around it. And what's inside the horizontal range of the rectangle gets selected then. Even when the keyframes are outside of the rectangle. It includes also the handles.

It adds to selection by default. To subtract from selection hold down Shift key.

The selection gets applied when you release the mouse. You leave the mode automatically when you release the mouse.

Circle Select

Circle select enters the Circle Select mode. This is a special select mode where you can select elements by moving with the mouse over it. It adds to selection by default.

To subtract from selection hold down Shift key. To exit the Circle select click with the right mouse button.

The pencil radius of the circle select tool can be adjusted with the scroll wheel.

Lasso Select submenu

Lasso Select submenu

A sub menu with the available lasso select modes.

EntryWhat it does
Columns on Selected KeysSelect the keyframes in the columns of the currently selected keyframe.
Columns on Current FrameSelect the keyframes in the columns of the current frame.
Columns on Selected MarkersSelect the keyframes in the columns of the selected markers.
Between Selected MarkersSelect the keyframes between the selected markers. You need to have markers in the view for this feature.
LinkedSelect all UV vertices linked to the active UV map. The previous selection gets cleared.
Before current FrameSelect the keyframes before the current frame.

After current Frame

Select the keyframes after the current frame.

Adjust Last Operation - Select Left/Right

Last Operator Select Left/Right
Last Operator Select Left/Right
Mode
Mode

The selection mode to use.

Extend Select

Extend the current selection.

Handles

Handles

Selects the handles of the selected keyframes.

Adjust Last Operation - Select Key / Handles

Last Operator Select Key / Handles
Last Operator Select Key / Handles
EntryWhat it does
Left HandleWhat to do with the left handle, either select, deselect or keep selection status.
Right HandleWhat to do with the right handle, either select, deselect or keep selection status.
KeyWhat to do with the center keyframe, either select, deselect or keep selection status.

Key

Deselects the handles of the selected keyframes, only selecting the keyframe.

Adjust Last Operation - Select Key / Handles

Last Operator Select Key / Handles
Last Operator Select Key / Handles
EntryWhat it does
Left HandleWhat to do with the left handle, either select, deselect or keep selection status.
Right HandleWhat to do with the right handle, either select, deselect or keep selection status.
KeyWhat to do with the center keyframe, either select, deselect or keep selection status.

More/Less Sub-menu

EntryWhat it does
MoreGrow the selection.
LessShrink the selection.

Marker Menu

Dopesheet Editor - Marker Menu

Dopesheet Editor - Marker Menu
Dopesheet Editor - Marker Menu

Markers are visual landmarks. They can mark a start of a specific animation sequence, the end of a camera movement, and so on.

When you add one then a marker area appears at the bottom of the timeline.

Markers can be pulled around by clicking at them and dragging them left or right. The active marker is yellow.

By holding down shift you can select more than one marker.

Add Marker

Adds a marker at the current frame position.

Duplicate Marker

Duplicates the selected marker(s). The duplicate(s) sticks at the mouse until you click to give it the target destination.

Adjust Last Operation - Duplicate Time Marker

Last Operator Duplicate Time Marker
Last Operator Duplicate Time Marker
Frames

The target frame to position the duplicated marker.

Duplicate Marker to Scene

Duplicate Marker to Scene
Duplicate Marker to Scene

Duplicate markers to other scenes. A blend file can contain more than one scene. See Scene Properties in the Properties editor.

Duplicate Marker to Scene
Duplicate Marker to Scene
Last Operator Make Links to Scene
Last Operator Make Links to Scene
Scene

The target scene to duplicate the markers.

Delete Marker

Deletes the selected marker(s).

Bind Camera to Markers

Bind Camera to Markers
Bind Camera to Markers

Bind camera to markers turns an object into a camera object. This can be any object in the scene. Not just camera objects.

When the current frame position does not have a marker yet, then it creates a marker at the current frame position.

By binding different objects or cameras at different marker locations you can switch cameras automatically.

The marker with a bind camera attached will show a camera icon.

Rename Marker

Rename Marker

A menu will open up where you can rename the active marker.

Adjust Last Operation - Rename Marker

Last Operator Rename Marker
Last Operator Rename Marker

Name

Rename the active marker.

EntryWhat it does
Grab/Move MarkerHotkey only functionality! This menu item exists to show the hotkey to move the marker.
Jump to Next MarkerSets the frame position to the next marker.
Jump to Previous MarkerSets the frame position to the previous marker.

Channel Menu

Dopesheet Editor - Channel Menu

Dopesheet Editor - Channel Menu
Dopesheet Editor - Channel Menu

This menu contains functionality to manage the channels in the channels list at the left. Here you manage channels and fcurve baking. You can also manage channel groups and other settings here.

The menu doesn't exist in all modes. It exists in Dope sheet, Action Editor and Grease Pencil mode. And has different content.

Channel Menu - Dope sheet + Action Editor mode

EntryWhat it does
Delete ChannelsDeletes the selected channels and all its keyframes.
Delete Invalid DriversRemoves all invalid drivers.

Group Channels

Creates a custom group from the selected channels.

Group Channels

Ungroup Channels

Removes the selected channels from the group, and adds them back to the original hierarchy.

Channel Settings

Channel Settings

This sub menu adjusts the locks and check boxes in the channels list from outside of the channels list for all selected elements at once. With Toggle Mute you could, for example, disable all selected channels at once.

The menu items should be self explaining.

Toggle Protect

Toggles the locks in the channel list from their previous state to locked and back. This toggles all the selected channels’ editability to inverse its protected or unprotected state. This means whatever was protected, now is not protected – and whatever is unprotected is now protected. Consider this an inverse toggle.

Adjust Last Operation - Toggle Channel Settings
Last Operator Toggle Channel Settings
Last Operator Toggle Channel Settings
Type

The type to toggle.

EntryWhat it does
Toggle MuteToggles the checkbox in the channel list from the previous state to muted and back. This toggles all the selected channels’ influence to inverse its muted or unmutedstate. This means whatever was activated, now is muted, and whatever was de-activated is now un-muted. Consider this an inverse toggle.
Enable ProtectThis sets the editability on the selected channels to be locked. This makes sue you cannot edit these channels.
Disable ProtectThis sets the editability on the selected channels to be unlocked. This means you can now edit them.
Enable MuteThis sets the editability on the selected channels to be locked. This makes sue you cannot edit these channels.
Disable MuteThis sets the editability on the selected channels to be unlocked. This means you can now edit them.

Add F-Curve Modifier

Add F-Curve Modifier

This group of operators addes modifiers to the the selected curve channel. This is useful for procedural animation. To access the modifier stack, open the Property Shelf and switch to the Modifier tab.

EntryWhat it does
GeneratorGenerator creates a polynomial function. These are basic mathematical formulas that represent lines, parabolas, and other more complex curves, depending on the values used.
Built-In FunctionThese are additional formulas, each with the same options to control their shape.
EnvelopeAllows you to adjust the overall shape of a curve with control points.
CyclesCycles allows you add cyclic motion to a curve that has two or more control points. The options can be set for before and after the curve.
NoiseModifies the curve with a noise formula. This is useful for creating subtle or extreme randomness to animated movements, like camera shake.
LimitsLimit curve values to specified X and Y ranges.
Stepped InterpolationGives the curve a stepped appearance by rounding values down within a certain range of frames.

Extrapolation Mode

Extrapolation Mode

Sets the extrapolation mode for the selected F-Curves. Means how the curve acts at the beginning and the end of the F-Curve.

EntryWhat it does
Constant ExtrapolationThe animation curve continues straight at the end.
Linear ExtrapolationThe animation curve continues the last direction.
Make CyclicMakes the animation loopable. The interpolation curves are adjusted so that the first frame fits to the last frame.
Clear CyclicRemoves the cyclic extrapolation.

Adjust Last Operation - Set Keyframe Interpolation

Last Operator Set Keyframe Interpolation
Last Operator Set Keyframe Interpolation
Type

Set the extrapolation mode for the selected F-Curves.

Reveal Curves

Reveals all hidden curves.

Adjust Last Operation - Reveal Curves

Last Operator Reveal Curves
Last Operator Reveal Curves
Select

Select all revealed curves.

Hide selected Curves

Hides the selected curves.

Hide unselected curves

Hides the unselected curves.

Adjust Last Operation - Hide Curves

Last Operator Hide Curves
Last Operator Hide Curves
Unselected

Hide the unselected or selected curves.

Expand Channels

Expands all channels in the channel list.

Adjust Last Operation - Expand Channels

Last Operator Expand Channels
Last Operator Expand Channels
All

Expand all Channels, or just the selected channels.

Collapse Channels

Collapses all channels in the channels list.

Adjust Last Operation - Collapse Channels

Last Operator Collapse Channels
Last Operator Collapse Channels
All

Collapse all Channels, or just the selected channels.

Move

Move

Sort the items in the channels list.

Adjust Last Operation - Move Channels

Last Operator Move Channels
Last Operator Move Channels
Direction
Direction

Sort the items in the channels list.

Frame selected Channels

Centers the view at the selected channels.

EntryWhat it does
Revive Disabled F-CurvesClears the disabled tag from all f-curves to get broken F-Curves working again.
Discontinuity (Euler) FilterTry to fix large jumps and flips in the selected F Curve. This jumps can appear when rotation values are clipping by baking physics.

Key Menu

Detailed table of content

Graph Editor - Key Menu

Graph Editor - Key Menu
Graph Editor - Key Menu

This menu contains functionality to manage the keyframes.

Transform

Transform

Grab/Move

Moves the selected keyframe(s).

Adjust Last Operation - Move
Last Operator Move
Move X, Y Z

The position. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and moves relative to this zero then. For the actual location values have a look in the sidebar in the transform panel.

Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Extend

Moves the last keyframes of the selection.

Adjust Last Operation - Transform
Last Operator Transform
EntryWhat it does
Values X, Y Z, WThe new position.
AxisWhich axis to transform.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Rotate

Rotates the selection.

Adjust Last Operation - Rotate
Last Operator Rotate
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Scale

Scales the selected keyframes. You need to have more than one keyframe selected.

Adjust Last Operation - Resize
Last Operator Resize
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Snap

Snap

Snaps the selected keyframes by the chosen method.

Adjust Last Operation - Snap Keys

Last Operator Snap Keys
Last Operator Snap Keys
Type

Snaps the selected keyframes by the chosen method.

Mirror

Mirror

Flips the selected keyframes over the current frame position.

Adjust Last Operation - Mirror Keys

Last Operator Mirror Keys
Last Operator Mirror Keys
Type

Flips the selected keyframes over the current frame position by the chosen method.

Insert Keyframes

Insert Keyframes

Choose a method how to insert a new keyframe at the current frame position.

Adjust Last Operation - Insert Keyframes

Last Operator Insert Keyframes
Last Operator Insert Keyframes
Type

Choose a method how to insert a new keyframe at the current frame position.

EntryWhat it does
Jump to SelectedSets the frame marker at the average position of the currently selected keyframes.
Copy KeyframesCopy selected keyframes.
Paste KeyframesPastes copied keyframes.

Paste Flipped

Pastes copied keyframes, but flipped.

Adjust Last Operation - Paste Keyframes / Flipped

Last Operator Paste Keyframes / Flipped
Last Operator Paste Keyframes / Flipped
Offset
Offset

Define an offset for the paste position.

Type
Type

Choose a method how to paste the copied keyframes.

Flipped

Pastes keyframes from mirrored bones if they exists.

Duplicate

Duplicate selected keyframes.

Adjust Last Operation - Duplicate

Last Operator Duplicate
EntryWhat it does
Mode—
Values X / YThe x and y values for the pasted keyframes. Note that these values starts at the position of the original copied keyframe. These values are relative. Values Z and W have no effect here.
AxisThese values have no effect.
Orientation
Orientation

Transformation orientation. These values have no effect.

Mirror Editing

Enables Mirror Editing. These values have no effect.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.
EntryWhat it does
Delete KeyframesDeletes selected keyframes.
Smooth KeysSmoothens the curve for the selected keys

Keys to Samples

Keys to Samples

Bake selected F-Curves to a set of sampled points. This makes the curve not longer editable.

Sample to Keys

Sample to Keys

Un-bake a sampled point F-Curve to make it editable again.

Sound to Samples

Sound to Samples

Thisoperator takes a sound file and uses its sound wave to create the animation data. When running it, you will be prompted to load an audio file to apply to the selected channels.

Bake Channels

Bake Channels

Creates keyframes following the current shape of F-Curves of selected channels for the entire channel within the frame range.

Density submenu

Density submenu

Decimate (Ratio)

Decimate F-Curves by removing keyframes that that has the least influence to the curve shape.

Decimate (Allowed Change)

Decimate F-Curves by specifying how much it can derivate from the original curve.

Adjust Last Operation - Decimate Keyframes
Last Operator Decimate Keyframes
Last Operator Decimate Keyframes
EntryWhat it does
ModeThe decimate mode. Error margin is Allowed change.
Remove or Max Error MarginThe percentage of keyframes to remove.
EntryWhat it does
Bake KeyframesAdd keyframe on every frame between selected keyframes.
Clean KeyframesSimplify FCurces by deleting keyframes that are close to each other in all channels.

Blend submenu

Blend submenu

Blending methods.

Breakdown

Move selected keyframes to an inbetween position relative to adjacent keys.

Adjust Last operator Breakdown
Adjust Last operator Breakdown
Adjust Last operator Breakdown
Factor

Favour either the left or the right key. The range goes from -1 to +1

Blend to Neighbor

Blend the keyframe to either the left or the right neighbor.

Adjust Last operator Blend to Neighbor
Adjust Last operator Blend to Neighbor
Adjust Last operator Blend to Neighbor
Blend

Blend factor.

Blend to Default Value

Blend selected keys to their default value from their current position.

Adjust Last operator Blend to Default Value
Adjust Last operator Blend to Default Value
Adjust Last operator Blend to Default Value
Factor

Blend factor.

Ease

Align keyframes on an ease in or ease out curve.

Adjust Last operator Ease Keyframes
Adjust Last operator Ease Keyframes
Adjust Last operator Ease Keyframes
EntryWhat it does
Curve BlendBlend factor.
SharpnessHigher values makes the change more abrupt.

Blend to Ease

Blends keyframes from current state to an ease in or ease out curve.

Adjust Last operator Blend to Ease Keyframes
Adjust Last operator Blend to Ease Keyframes
Adjust Last operator Blend to Ease Keyframes
Blend

Blend factor.

Blend Offset

Shift selected keys to ther value of the neighboring keys as a block.

Adjust Last operator Blend Offset Keyframes
Adjust Last operator Blend Offset Keyframes
Adjust Last operator Blend Offset Keyframes
Offset Factor

The offset factor.

Match Slope

Blend selected keys to the slope of neighboring ones.

Adjust Last operator Match Slope
Adjust Last operator Match Slope
Adjust Last operator Match Slope
Factor

Blend factor.

Push Pull

Exaggerate or minimize the value of the selected keys.

Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Factor

Blend factor.

Shear Keys

Shears the selected keys linearly. But keeps the same relationship between them. By either using the left or the right key as a reference.

Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Shear Factor

The shear factor.

Direction
Direction

Which end of the segment to use as a reference to shear from.

Scale Average

Scale selected key values by their combined average.

Adjust Last operator Scale Average Keyframes
Adjust Last operator Scale Average Keyframes
Adjust Last operator Scale Average Keyframes
Scale Factor

Scale factor.

Scale from Neighbour

increase or decrease the value of selected keys in relationship to the neighbor keyrframe.

Adjust Last operator Scale from Neighbor
Adjust Last operator Scale from Neighbor
Adjust Last operator Scale from Neighbor
Factor

The blend factor.

Reference Key
Reference Key

Which key to use as the reference key.

Time Offset

Shifts the selected keyframes in time.

Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
Frame Offset

The frame offset.

Smooth submenu

Smooth submenu

Make selected curves less bumpy.

Smooth Gaussian

Smoothens the curve with the method Gaussian.

Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
EntryWhat it does
FactorBlend factor.
SigmaThe strength of the gaussian distribution. Higher value makes it smoother.
Filter WidthHow much keyframes at the left or right are influenced.

Smooth Legacy

Smoothens the curve with a simple method.

Butterworth Smooth

Smooth the f-curve while maintaining the general shape of the curve.

Adjust Last operator Butterworth Smooth
Adjust Last operator Butterworth Smooth
Adjust Last operator Butterworth Smooth
EntryWhat it does
Frequency CutoffThe frequency cutoff in Hz. Lower values gives a smoother curve.
Filter OrderHigher values gives a harder frequency cutoff.
Samples per FrequencyHow many samples to calculate per frame.
BlendBlend factor.
Blend In/OutHow much keyframes at the left or right are influenced.