About Documentation

The question of how to use the manual sounds odd in the first moment. Yousimply read it! But there are a few things to know before you canreally find easily what you are looking for. Because using a 3dsoftware requires some special 3d knowledge. And it needs a bit ofknowledge about Bforartists to understand the structure of themanual. So that you can find what you need, both, from coming thesoftware side, and from coming the manual side.

General Structure

Example of Chapter Groups

The manual is organized into groups of chapters to help you find information quickly.

Here are some descriptions of the chapter groups:

Getting Started

Covers the basics of Bforartists. Here you’ll find installation steps, first launch guidance, and a quick overview of the interface fundamentals. This also helps migrating from Blender and using your Blender settings. It’s the best place for new users to begin.

Interface

Explains the layout and controls of the software. This includes windows, areas, editors, shelves, menus, and panels. It helps you understand how the program is organized visually and functionally.

Workspaces

Introduces workspace editor presets that group editors, modes and tools for specific tasks, such as modeling, animation, or compositing. Workspaces let you switch quickly between different workflows. These are also short hands to different parts of the documentation for in-depth exploration.

Editors

Details each editor type in Bforartists, from the 3D View to the Node Editor. Every editor has its own chapter explaining its areas, modes, object types, shelves, menus, properties and tools.

Assets

Covers the Asset Browser and how to manage reusable content like materials, objects, and node groups. Assets make it easier to get working quickly.

Extensions and Addons

Explains how to install and use addons and extensions. These expand the functionality of Bforartists, adding new tools or automating workflows.

Keymap

Documents the keyboard shortcuts and input system. It shows the default keymap and how to customize it to fit your personal workflow.

Advanced

Provides specialized topics such as scripting, data structures, and performance optimization. This section is aimed at users who want to go deeper into technical control.

Information

Contains miscellaneous references such as version details, credits, and background information about the project. It’s the place for general notes and supporting material.

The Interface Types Chapters

Before diving into each editor, it’s important to understand the shared interface elements. These appear across nearly all editors in Bforartists and give the software a consistent structure. Knowing them will help you navigate any editor more easily.

Windows

Windows are the main containers of the interface. Each window can hold one or more editors, and you can split or join them to customize your workspace. Here you can learn how to manage the main window and secondary windows.

Areas

Areas are subdivisions inside a window. Each area hosts an editor, and you can resize or rearrange them to fit your workflow. Here you can learn how to resize, duplicate, split and float areas.

Editors

Editors are the functional parts of the interface. Examples include the 3D View, Outliner, Properties Editor, and Timeline. Each editor has its own tools and purpose.

Headers

The header runs along the top of an editor. It contains menus, options, and tool settings. This is where you’ll find commands specific to the editor you’re working in.

Footers

Some editors include a footer at the bottom. It often provides status information or additional controls related to the editor’s content.

Tool Shelves

On the left side, many editors have a tool shelf. This is where you’ll find the main tools and operators for direct interaction.

Side Bars

On the right side, editors often include a sidebar. It contains panels and tabs for adjusting properties, transforms, and add‑on settings.

Tabs & Panels

Tabs group related tools, while panels provide detailed controls. They keep complex options organized and easy to access.

Properties

Editors often display properties related to the active object, tool, or mode. These properties let you adjust values directly for precise control.

Asset Shelves

Some editors include an asset shelf, giving quick access to materials, objects, or node groups stored in the Asset Browser.

Context Menus

Right‑clicking opens a context menu. These menus provide quick access to relevant commands based on your selection.

Floating Menus

Certain actions open floating menus, temporary overlays that give you fast access to tools without leaving the viewport.

Pie Menus

Pie menus are radial menus that let you select options quickly with directional input. They are designed for speed and efficiency.

Last Operator Panel

After performing an action, the Last Operator panel appears to the bottom left of the Editor. It lets you adjust the values of the most recent operation, such as moving, scaling, or extruding.

Floating Dialogues

Some tools open floating dialogues with additional options. These appear when a tool requires more input before it can be applied such as warnings, wizards or dialogues.

Workspaces and Editors

The search panel at the top left is your fastest way to find specific topics. Type in keywords like “Curves,” “Modifiers,” or “Animation,” and the search will return relevant chapters and sections. The Discover button helps you explore related content, making it easier to learn beyond your initial query.

Search Query

Here you can write what you will like to find.

Discover Button

This will ill load a new page showing results from the search, linking to relevant chapters by keywords.

Modes

Object Types

Editor Areas

The left sidebar is the main index of the manual. It organizes chapters into expandable sections such as Getting Started, Interface, and Editors. This is your primary navigation tool for browsing the manual. You can expand or collapse sections to focus on the topics most relevant to your workflow.

Panels

Each panel has a group of chapters related to a central topic. If you click on the panel title, it will take you to an index page giving a short description of each chapter.

You can also click on the arrow to collapse the panel and momentarily hide it foe easier focus on different groups of chapters.

Chapters

Each link in each panel are the top level chapters. Each chapter is a new page with sub-section you can navigate later. When you click on the link, you will be able to discover more.

Menus, Options, Tabs, and Panels

On the right side of each page, you’ll find the chapter section navigation. This lists the headings and sub‑headings for the current page, allowing you to jump directly to the part you need. It’s especially useful for long chapters with multiple panels or operators.

Section Panels

These panels show each chapter section headers, so you can see a hierarchy of points and sub-points.

Sub-sections by Header links

Here you can click and it will take you to a page anchor for that section and sub-section header.

Utility Buttons (Top Right)

The button in the top left corner provides additional controls for how you view the documentation.

  • Collapse all navigation panels to maximize reading space.
  • Print the page directly for offline reference or study.
  • Expand the view again when you need the sidebars back.

These button are designed to give you flexibility, whether you prefer a clean reading experience or a fully navigable interface.

Footer Navigation (end of page)

WIP

Conclusion

By combining breadcrumbs, search, the main index, section navigation, and utility controls, the documentation interface ensures you can always find your way, whether you’re exploring for the first time or diving deep into advanced topics. It’s built to be approachable, efficient, and supportive of both quick lookups and extended study. Hope you like it!

Navigation

This chapter explains how to use the Bforartists documentation effectively. Here we introduces the manual documentation interface, showing you how to navigate chapters, find information quickly, and make the most of the tools available on this website.

Navigation Controls

Documentation Navigation

🟨Breadcrumbs (yellow)

Use this to go back in chapter hierarchy or to top level indices.

🟩Search Panel (green)

Use this to search for particular chapters based on a subject.

🟦Main Index Sidebar (blue)

This is the full chapter list. Use this to navigate all groups of chapters and sub-chapters.

🟧Chapter Sections Sidebar (orange)

Use this to navigate sections within chapters, based on headers hierarchies.

🟥Utility Buttons (red)

Use these to eitehr collapse navigation panels, print the page to PDF or expand view for a focused view.

These are not available in mobile mode, only desktop.

Breadcrumbs appear at the top of every documentation page. They show your current location within the manual and provide quick links back to higher‑level sections. This makes it easy to retrace your steps or jump between related chapters without losing context.

Example of the Breadcrumbs navigation

Blue Links

The blue links are plages you can go, where the top link is the documentation top level.

Orange Links

The orange link is the page you are already located

Search Panel (Top Left)

The search panel at the top left is your fastest way to find specific topics. Type in keywords like “Curves,” “Modifiers,” or “Animation,” and the search will return relevant chapters and sections. The Discover button helps you explore related content, making it easier to learn beyond your initial query.

Search Query

Here you can write what you will like to find.

Discover Button

This will ill load a new page showing results from the search, linking to relevant chapters by keywords.

Main Index (Left Sidebar)

The left sidebar is the main index of the manual. It organizes chapters into expandable sections such as Getting Started, Interface, and Editors. This is your primary navigation tool for browsing the manual. You can expand or collapse sections to focus on the topics most relevant to your workflow.

Panels

Each panel has a group of chapters related to a central topic. If you click on the panel title, it will take you to an index page giving a short description of each chapter.

You can also click on the arrow to collapse the panel and momentarily hide it foe easier focus on different groups of chapters.

Chapters

Each link in each panel are the top level chapters. Each chapter is a new page with sub-section you can navigate later. When you click on the link, you will be able to discover more.

Chapter Sections(Right Sidebar)

On the right side of each page, you’ll find the chapter section navigation. This lists the headings and sub‑headings for the current page, allowing you to jump directly to the part you need. It’s especially useful for long chapters with multiple panels or operators.

Section Panels

These panels show each chapter section headers, so you can see a hierarchy of points and sub-points.

Sub-sections by Header links

Here you can click and it will take you to a page anchor for that section and sub-section header.

Utility Buttons (Top Right)

The button in the top left corner provides additional controls for how you view the documentation.

  • Collapse all navigation panels to maximize reading space.
  • Print the page directly for offline reference or study.
  • Expand the view again when you need the sidebars back.

These button are designed to give you flexibility, whether you prefer a clean reading experience or a fully navigable interface.

Footer Navigation (end of page)

WIP

Conclusion

By combining breadcrumbs, search, the main index, section navigation, and utility controls, the documentation interface ensures you can always find your way, whether you’re exploring for the first time or diving deep into advanced topics. It’s built to be approachable, efficient, and supportive of both quick lookups and extended study. Hope you like it!