Editors

Top Bar

The window top bar Workspace tabs, operators and options for general use.

Explore the Top Bar

Status Bar

See modal hot keys, status, information and software feedback here in this footer area.

See what to see here

3D Viewport

With multiple modes and myriads of operators and properties, the 3D viewport is your home. This covers all the modes, tools and properties for every object type.  

Discover the power of 3D workflows

Image  Editor

From viewing images to painting them, you can do everything 2D here.

Discover complementary 2D workflows.

UV Editor

Changing the Image Editor to talk with how textures work on 3D objects happens here.

Build the Foundations

Compositor

Processing the final render and images with realtime effects and procedural effects.

Edit your renders here

Texture Node Editor

This is legacy, but has some functionality for brushes and modifier textures.

Use thisfor

Geometry Nodes Editor

To be described.

Make Yourself at Home

Shder Editor

To be described.

Make Yourself at Home

Video Sequencer

To be described.

Make Yourself at Home

Movie Clip Editor

To be described.

Make Yourself at Home

Dopesheet

To be described.

Make Yourself at Home

Graph Editor

To be described.

Make Yourself at Home

Drivers Editor

To be described.

Make Yourself at Home

Nonlinear Animation

To be described.

Make Yourself at Home

Text Editor

To be described.

Make Yourself at Home

Python Console

To be described.

Discover the API Here

Info

To be described.

See What's Happening

Outliner

To be described.

See the Scene structure

Properties Editor

To be described.

Control Everything Here

File Browser

To be described.

Make Yourself at Home

Asset Browser

To be described.

Make Yourself at Home

Spreadsheet

To be described.

See Attributes and Geometry data

Preferences

To be described.

Customize the Software

Tool Bar Editor

To be described.

Personalize Short-hand Operators