The question of how to use the manual sounds odd at first. The simple answer is you take some time and read it! But there are a few things to know before you can find what you are looking for easily.
Because using a 3D software requires some fundamental 3D knowledge, to make the most of the documentation requires a bit of knowledge about Bforartists to understand the structure of the manual.
How do you find the needed information here? Why so many chapters? What is a mode, what is a sidebar, a tab? And what is a grease pencil?
To the left you will find overall structure of the entire software, the fundamentals with getting started, the interface elements in detail, the workspaces, each editor with their object type, mode and operators per area, extensions and addons to expand the software, the keymap to get moving quick, advanced techniques for pipelines and more information.
To the right you will then find each sub-chapter inside each section's chapter - a bit like a sub-navigation within the page. Each header would be listed here for quick accessz.
This section contains information about how to use the documentation, how to install, how to quickly get started, the data structure, how this compares to Blender and how to migrate from Blender. This also includes this page.
Getting StartedThis section covers the interface elements shown globally throughout the interface and how to use them.
InterfaceA workspace is a group of editors arranged in a layout designed for a specific workflow. This section covers a shorthand interactive guide to navigate to relevant editors, object modes, and use case information.
WorkspacesThis is a comprehensive reference to every editor area, mode and object type - including operators, tools, headers, footers, properties and use cases. Each editor has their use case.
EditorsThis is a comprehensive list and reference to all default assets shipped with Bforartists for free.
AssetsA list of all default addons included with Bforartists
Extensions and AddonsThis is a comprehensive reference to every editor area, mode and object type - including operators, tools, headers, footers, properties and use cases. Each editor has their use case.
EditorsThis section contains more nuanced technical artist tools know-how for more advanced pipeline adoption, support and tools development.
AdvancedThis section contains information about the history, community, license, and the glossary.
Information